You must produce a report to show case your process of
thought on how you came up with the engine for your product; this includes
looking at the purpose of game engines, functionality of game engines supported
with industry terminology, analysis and research.
my terminology
Demo
Beta
Alpha
Pre-alpha
Gold
Debugging
Automation
White-box testing
Bug
Vertex shader
Vertex shader is where the game has been shaded in the places where it is needed.
Pixel shader
Post processing
Rendering
Normal mapping
Entity
Uv map
Produral texture
Physics
Collision
Lighting
Anti-analising
LOD- Level Of Deteail
Animation
Sprite
Scence
Libary
UI
Frames
Concept
Concept