The Purposes and Functions of components of Game Engines

You must produce a report to show case your process of thought on how you came up with the engine for your product; this includes looking at the purpose of game engines, functionality of game engines supported with industry terminology, analysis and research.

When evidence is produced it must be uploaded to your blog in the task 1 section. The title of this blog post is: The Purposes and Functions of components of Game Engines.


my terminology

Demo


Beta


 Alpha

Pre-alpha


Gold


Debugging


Automation


White-box testing


Bug


Vertex shader
Vertex shader is where the game has been shaded in the places where it is needed.


Pixel shader


Post processing


Rendering


Normal mapping


Entity



Uv map



Produral texture



Physics



Collision



Lighting



Anti-analising



LOD- Level Of Deteail



Animation



Sprite



Scence



Libary



UI


Frames



Concept



Concept